How wear (Float) changes skins on the Source 2 engine: a detailed weapon quality guide
How wear (Float) changes skins on the Source 2 engine: a detailed weapon quality guide
Skin wear in CS2 is a crucial game mechanic that received a completely new visual representation with the cult shooter’s transition to a cutting-edge engine. Greetings to all readers and dedicated esports fans on the official CSGO-NEWS blog! Every player wants their inventory to look flawless. However, not everyone fully understands exactly how the weapon quality system works, and why some scuffed rifles look even more interesting than brand new ones.
With the massive graphics and lighting update, Valve completely reworked the algorithms for displaying wear and tear on virtual metal. In this detailed guide, we will break down all the math behind the Float parameter and explain how the new physically based rendering (PBR) lighting forever changed our perception of item quality.

What is Float: the basic math of quality
First, let’s figure out the basics. There are no two absolutely identical weapons in the game. A hidden parameter called the Float Value is responsible for the uniqueness of each item — it’s a numerical value generated at the moment the item is created and never changes during use. The range of this value is always between 0.00 (perfect condition) and 1.00 (maximum beat-up condition).
The entire scale is officially divided by the developers into five categories:
- Factory New: from 0.00 to 0.07;
- Minimal Wear: from 0.07 to 0.15;
- Field-Tested: from 0.15 to 0.38;
- Well-Worn: from 0.38 to 0.45;
- Battle-Scarred: from 0.45 to 1.00.
The higher the number, the more worn your weapon is. However, the most interesting part lies in exactly how this wear manifests visually.
Source 2 revolution: volumetric scratches and bare metal
For many years in the old version of the game, wear and tear was simply the absence of a paint texture. Scratches looked like flat black or gray spots over the image. Now, skin wear in CS2 has become truly volumetric and physically realistic.
The new engine processes material layers. When the paint on a rifle is “scraped off” due to a high Float value, the three-dimensional model of the base metal is exposed underneath. And this metal begins to interact with the dynamic lighting of the maps! If you step out into the bright sun on Anubis with a heavily worn AK-47, you will see how the bare steel in the scratched areas reflects sun rays and glares. This is an incredible technological leap that made even “Battle-Scarred” weapons aesthetically appealing to many gamers.
Finish Styles: why do guns wear out differently?
A rookie’s main mistake is thinking that a high Float always means huge holes in the paint. There are several Finish Styles in the game, and each of them reacts to quality degradation in its own way:
- Custom Paint Job and Anodized: These are classic designs (for example, the Asiimov or Printstream lines). As the quality worsens, the paint aggressively chips off in pieces, leaving bare metal.
- Patina and Blued Steel: Weapons with this style (for example, Blue Steel or Bronze Deco) don’t scratch at all! As the Float increases, they only get covered with a layer of rust, oxidize, and become noticeably darker. On the Source 2 engine, this rusty matte metal effect looks frighteningly realistic.
- Gunsmith: This is a combined style. A part of the rifle can be scratched down to the metal, while other details will simply be covered with a noble patina and darken.
Hidden masterpieces: when a bad Float is an advantage
Thanks to different aging styles, a whole subculture of hunters for extremely high values (closer to 0.99) was born in the community. Some items change beyond recognition at maximum wear, turning into exclusive masterpieces.
The most famous example is the AWP | Asiimov sniper rifle. At “Battle-Scarred” quality with a Float above 0.90, the white paint on the scope wears off absolutely completely. The scope becomes perfectly black. Such a weapon is popularly called a “Blackiimov,” and it looks stunningly sleek. A similar situation occurs with the Glock-18 | Off World: the worse its quality, the more hidden details (for example, a scratched crown) emerge through the layer of factory paint onto the metal.
Conclusion from CSGO-NEWS
The transition to new rendering technologies has proven that beauty lies in the details. Physically accurate lighting, volumetric wear, and realistic rust have made inventory collecting an even more fascinating process.
Carefully study skin wear in CS2, pay attention to the pattern’s Finish Style, and don’t be afraid to experiment with “Battle-Scarred” quality. Sometimes, worn metal glaring in the sun looks much more brutal and atmospheric than perfectly glossy factory paint. Read the CSGO-NEWS blog to understand the mechanics of your favorite shooter more deeply, and may every match bring you only bright emotions!